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ESL Fun NightCup#39 02/05 !!
Cyberathlete Summit with ShootMania !
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ESL Fun NightCup#39 02/05 !!
22/02/2012
Preview of ShootMania
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September 14, 2011, official release of the first part of the reactor and rocket of Maniaplanet : Trackmania². Just five months later, Nadeo speeds things up with a press presentation of their next baby: ShootMania! TM-Actu was on hand to see if the French studio had achieved its goal with this first FPS ... and it looks good!

The FPS sauce Nadeo


The game is in the category of Fast-FPS like Quake or Unreal but is still far. The movements want rapids without too much and with the technicality. There's Rocket Jump without damage where you can jump on the rockets of our allies or our enemies but not our rockets. The most important is the "glide", where the fact to jump to gain more speed. It takes a little time to master it and start to optimize it even more because it uses stamina and after it takes a while to recover.


The railgun

This also makes us talk about controls. ShootMania want to be accessible to many but with the technical for others. In total there are 6 keys, 4 arrow keys or WASD and left and right click. The left click to shoot and right click to jump and run. One click we jump and a second longest click to sprint and use the stamina. Although success in managing this and you can win a lot of speed and bringing your opponent. 


A battle between yellow and blue teams

Then, there is "no localization" of damage, a fire hit in the head or foot is the same and there is no splash damage, it must necessarily hit the opponent. A shot being received in mid-air will propel us forward. Kinds of "bumpers" will put a little more madness in allowing excessive jumps in different directions. 



Écrit par jonthekiller le 22/02/2012 à 18:54

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