06/03/2010


Let's study this run !
Here we are studying techniques used by the pilot during his run! To avoid to be long and daunting, I only details the fundamentals of conducting on Island. Lucky for us, Wannabee seen to be the scene of the most hard tips used by the pros! Some examples are illustrated by. Gif from the run of Loko and slowed to 60% of normal speed to comfortably watch the action.
On your marks!
On your marks!
- Noslide
You
probably know but exept in Stadium where the drifts are essential for a
good time, it is very harmful for performance to leave
your vehicle from drifting ... and this is especially true on Island!
basic :
When you look on Loko, it looks easy. We feel thet we can do it. But in reality, the no-slide is a very dangerous exercise, even impossible at high speed for keyboard players ... Yes
gentlemen, if you hope to break Loko or Quicksilver, you'll have to buy an analog stick, a joystick or even a wheel, the
Rolls Royce for Island. An article should come out and present the various gaming weapon for TM ...
Now that you have your analog stick or other funny things, you're ready to noslide. The noslide base consists of three steps:
1 / To properly position to negotiate (s) turn (s). most of the time on Island, you have to go outside of the turn before the start, then passe through the inside before going out to the outside of the other side.
2 / Release the accelerator and begin to initiate the turn in such a way to go gently toward the inside of the turn.
3 / When you're inside of the turn and the direction of the car is almost stabilized, re-accelerate and move outward from the exit of turn.
Few people have mastered the art of noslide quickly ... so you'll have to arm yourself with patience to have a good level. Follow the three steps above and repeat as much as possible. Do not look too great from the start and limit your speed. Even if at first, you will go more slowly when you noslide, through trial and patience you will go faster and faster until one day you'll ride the top 1 Dedimania on a map league!
LoKo's tips : : "Be smooth with your pad, your direction. Treat it as the beloved and the flow curves obtained go beyond your expectations ..."
Now that you have your analog stick or other funny things, you're ready to noslide. The noslide base consists of three steps:
1 / To properly position to negotiate (s) turn (s). most of the time on Island, you have to go outside of the turn before the start, then passe through the inside before going out to the outside of the other side.
2 / Release the accelerator and begin to initiate the turn in such a way to go gently toward the inside of the turn.
3 / When you're inside of the turn and the direction of the car is almost stabilized, re-accelerate and move outward from the exit of turn.
Few people have mastered the art of noslide quickly ... so you'll have to arm yourself with patience to have a good level. Follow the three steps above and repeat as much as possible. Do not look too great from the start and limit your speed. Even if at first, you will go more slowly when you noslide, through trial and patience you will go faster and faster until one day you'll ride the top 1 Dedimania on a map league!
LoKo's tips : : "Be smooth with your pad, your direction. Treat it as the beloved and the flow curves obtained go beyond your expectations ..."
The top :
You know how to noslide, it is good. But there is mutch better, or at least you can go even faster in some cases! To do this you have to play with the sound of the game and especially listen to the engine noise.
Often when you 've got great speed, we are in gear 4 and in the middle of a long shift noslide, the next gear pass and this is the end ... well you keep your car on a noslide, but it will inevitably be slow.
The parade? When you hear your engine is relatively high and was preparing to move up a gear, release very briefly - a fraction of a second - the accelerator and then re-accelerate to bottom. Instead of shifting gears, the car will last longer in the same gear, and that you will probably win precious time... and even whole seconds!
Stretch your ear carefully and you will soon realize that, when you noslide, you are dangerously close to the top 10 Dedimania!
Often when you 've got great speed, we are in gear 4 and in the middle of a long shift noslide, the next gear pass and this is the end ... well you keep your car on a noslide, but it will inevitably be slow.
The parade? When you hear your engine is relatively high and was preparing to move up a gear, release very briefly - a fraction of a second - the accelerator and then re-accelerate to bottom. Instead of shifting gears, the car will last longer in the same gear, and that you will probably win precious time... and even whole seconds!
Stretch your ear carefully and you will soon realize that, when you noslide, you are dangerously close to the top 10 Dedimania!
- Trajectories
The speed addict that you are will know that the best way to go fast is to go straight. To go fast on Island, we can apply this basic premise! But there are curves in the maps you will say. So that's how it goes.

In almost all cases, you have to negotiate a turn in the following way: outside - inside - outside. In this way, the path is as straight as possible. And therefore conducive to a noslidewith a great time-saver. Loko mastered the placement and trajectory of his car as you can seen on both gifs above.
The first gif, speed is around 550-600 km / h. The difficulty of this passage is that there is a climb before the right turn. We see clearly that the path taken is divided into two parts:
1 / In the starting left outside the entrance of the turn, Loko directs the car to the inside of the turn when he is still in the hollow of the hill (the visibility is zero: we do was not his first attempt ...). You will notice that the car does not spin at all when it is on the top of the hill. Indeed, at the top of the bump, the least swerved cause a skid. When the direction is set, the driver releases the accelerator.
2 / Now that the initial direction is initiated, you must wait until the car is back on a flat surface to re-accelerate. we can remark, by the movement of the camera, suddenly the gain of speed when Loko is re-accelerating : he is experiencing slight over-speed and he just have to complete his curve joining outside the exit turn.
The second gif, speed is a 650 km / h one. Again, the trajectory is perfect and really made an excellent illustration of curves to be: fast and accurate.
The first gif, speed is around 550-600 km / h. The difficulty of this passage is that there is a climb before the right turn. We see clearly that the path taken is divided into two parts:
1 / In the starting left outside the entrance of the turn, Loko directs the car to the inside of the turn when he is still in the hollow of the hill (the visibility is zero: we do was not his first attempt ...). You will notice that the car does not spin at all when it is on the top of the hill. Indeed, at the top of the bump, the least swerved cause a skid. When the direction is set, the driver releases the accelerator.
2 / Now that the initial direction is initiated, you must wait until the car is back on a flat surface to re-accelerate. we can remark, by the movement of the camera, suddenly the gain of speed when Loko is re-accelerating : he is experiencing slight over-speed and he just have to complete his curve joining outside the exit turn.
The second gif, speed is a 650 km / h one. Again, the trajectory is perfect and really made an excellent illustration of curves to be: fast and accurate.
- Air control
It is a peculiarity of Trackmania, the driver keep full control of his vehicle ... and, even in the air! The
air control is to touch the brake button when the car is in the air
while continuing to accelerate, so as to control the angle of the meteor
fall.

And
it is far from being just an effect of style ... the interest and time
savings of a good air control are very important, for several reasons:
1 / Make an air control can stop the rotation of the front car. So, forget false rebounds landing handicap and force us to make a turn without skidding ... Indeed, if you manages to land the car flat on 4 wheels at the same time, it is as easy and enjoyable to directly engage a tight bend with noslide. Gain some time.
2 / Check the angle of impact can sometimes avoid the very frustrating "landing bugs, mean by that false rebounds haunting players in game.
3 / Brake quickly influences the passage of the report and therefore on the behavior of the car landing.
1 / Make an air control can stop the rotation of the front car. So, forget false rebounds landing handicap and force us to make a turn without skidding ... Indeed, if you manages to land the car flat on 4 wheels at the same time, it is as easy and enjoyable to directly engage a tight bend with noslide. Gain some time.
2 / Check the angle of impact can sometimes avoid the very frustrating "landing bugs, mean by that false rebounds haunting players in game.
3 / Brake quickly influences the passage of the report and therefore on the behavior of the car landing.
- The run mistake
Let's go bake to thsi run ... I told you about an error, well here it is: a great big slide!

This slide would cost not less than 0.4 seconds at Loko. We see clearly that his path was not adapted to speed ... the
car does not pass through the inside of the turn, suddenly the driver
must steer to avoid driving into the wall and the inertial force does
the rest. especially since the exit of turn is uphill.
Loko should have keep the control of his spirit and release the accelerator a split second earlier to lose a little speed and in order to pass through the inside corner.
Well, we still noted the ability of the driver to change course and avoid the opposite wall. Because, believe me, there is nothing more unsettling when noslide turns to drift ... and usually it ends rather violently!
Loko should have keep the control of his spirit and release the accelerator a split second earlier to lose a little speed and in order to pass through the inside corner.
Well, we still noted the ability of the driver to change course and avoid the opposite wall. Because, believe me, there is nothing more unsettling when noslide turns to drift ... and usually it ends rather violently!
Final word!
Here I close the first article in this category. Now Dedimania records are at you hand. I'll meet you some time in another environment with another crazy PGM's run!
Écrit par Yrp le 06/03/2010 à 11:55
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